About

TowerPix started as a shared notebook between three friends who kept arguing about the best way to hold a choke point. Instead of sending each other screenshots at midnight, we turned the arguments into a small website. Everything here is written by people who have genuinely sunk hours into these games.

We focus on strategy, tower defence, and the odd hybrid that borrows from both. That means we care about pacing, upgrade paths, how fair the difficulty curve feels, and whether a game respects your time or just wants you grinding. If a mechanic is clever, we explain it. If it's annoying, we say so.

Games land in our catalogue because someone on the team played them long enough to have an opinion worth reading. We don't cover something just because it's trending. A title has to teach us something or surprise us, otherwise it never makes the list.

We're independent. No publisher tells us what to write, and no score is for sale. When we like something, that's because the game earned it on our own phones during our own commutes.

Lukas Vogel — Lukas has been building tower layouts since the days of desktop flash games and now runs the TowerPix desk full time. He's the kind of player who replays the tutorial just to find the optimal first move.